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AI Insights · Timothy · January 2022

Top 5 Boxing Games on Android in Europe Q4 2021

Explore the performance of the top 5 boxing games on Android in Europe during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 Boxing Games on Android in Europe Q4 2021

In the fourth quarter of 2021, the top boxing games on the Android platform in Europe showed varied performance trends in downloads, revenue, and active users. Here’s a detailed look at each game’s performance metrics.

Level Up Runner from Lion Studios saw a significant increase in weekly revenue, peaking at approximately $203 in the final week of December. The game experienced fluctuating weekly downloads, with notable peaks in late October and mid-December, reaching up to 223K and 86K respectively. Weekly active users mirrored this trend, peaking at about 216K in late October and maintaining a steady base of around 124K towards the end of the quarter.

Punchy Race: Run & Fight Game by CASUAL AZUR GAMES demonstrated a considerable surge in popularity. Weekly downloads skyrocketed in December, reaching over 333K. This increase was reflected in the weekly active users, which peaked at approximately 450K in the same period. Despite these impressive figures, the game’s weekly revenue remained minimal, only reaching $5 by the end of December.

Real Boxing 2 from Vivid Games S.A. maintained a steady weekly revenue, averaging around $3.5K throughout the quarter. Weekly downloads showed a significant rise in late November, peaking at about 56K. Active users followed a similar trend, with a notable increase to approximately 96K in late November and early December.

I, The One — Fun Fighting Game, another title from CASUAL AZUR GAMES, had a modest revenue peak of $240 in late November. Weekly downloads remained consistent, averaging around 38K, with a slight increase towards the end of December. Active users also showed stability, maintaining a steady base of around 155K throughout the quarter.

Finally, Slap Kings from Lion Studios experienced a gradual increase in weekly downloads, peaking at approximately 54K in the final week of December. The game’s weekly revenue remained stable, averaging around $500. Active users saw a significant rise, peaking at about 193K by the end of December.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022